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#Destiny 2 chaperone catalyst mod#
This, of course, doesn't solve the community's problem with the previous announcement: mainly that armour mod space is already at a premium, particularly in the helmet slot where ammo finder and targeting mods already live. Orb generation counted towards that perk budget, so changing how it works frees up the budget for these new traits. Bungie has spoken before about weapons having a "perk budget", and that "bad things happen" when a weapon has too many perks. These Origin Traits are also likely the missing piece of the puzzle announced when Bungie revealed plans to move orb generation from masterworked weapons to armour mods a couple of weeks ago. Initially only Suros, Omolon, Häkke and Veist weapons are returning, but Bungie teases more in the future: "You can expect to see weapon foundries receive new additions each season for the year following The Witch Queen, with some fun surprises thrown in later in the year." Know this: if some of the Black Armory forge weapons return, I will lose my shit. Suros guns, for instance, favour consistency, and so its trait, Suros Synergy, gives bonus handling and reduced flinch after reloading. The world loot pool-those guns you earn from engrams that drop from enemies-is being replaced with 12 new weapons based around Year 1's foundry sets, and feature Origin Traits specifically related to their respective foundry's personality. One extra benefit of Origin Traits is that weapon foundries are returning. Much like when Forsaken added mods to weapons and most Year 1 guns fell out of use, this feels like a more organic way to get players to leave behind some of the god rolls they've been using for over a year. A version of a Nightfall weapon you earn next season will have more utility than one you earned before The Witch Queen. It's a sneaky change because it is, effectively, the softest form of sunsetting (deprecating old weapons by capping their power or potential), because the traits won't be applied retroactively.
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We'll likely see traits based around new content, specific seasons, and likely even raids, meaning there's plenty of scope to expand and experiment in future seasons too. There are 14 Origin Traits being added for The Witch Queen and the season that launches alongside it, which suggests Bungie is targeting more than just the core activities. A third perk column, locked to the activity you earned a weapon from, could meaningfully change that.
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Before sunsetting was introduced (and, subsequently, itself sunset) there was a real problem with new guns not being desirable because you already had older versions of their same archetype. It's cool because I like the idea of guns having some additional personality. This is both a cool change and a sneaky one. A Trials of Osiris weapon, for instance, will feature both the Trials trait Alacrity and the Crucible trait One Quiet Moment, which increases reload speed when out of combat.
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Nightfall weapons get Stunning Recovery, where stunning a Champion will partially refill your magazine and trigger both an instant health regeneration and a short boost to recovery.ĭepending on the source, a weapon can have multiple Origin Traits too, that you can switch between much like other perk columns.
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