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Redneck Rampage/Redneck Rides Again Dual Jewel website at the Wayback Machine (archived October 25, 2001).Interplay Redneck Rampage Rides Again website at the Wayback Machine (archived June 1, 2002).Logicware Redneck Rampage website at the Wayback Machine (archived November 10, 1999).Interplay Redneck Rampage website at the Wayback Machine (archived June 5, 2002).^ '1998 1st Interactive Achievement Awards'.'UFO's, Big Rigs and Bar-b-Q: A review of Redneck Rampage'. Archived from the original on May 6, 1999. Archived from the original on February 23, 1999. Archived from the original on May 17, 2000. ^ Gamefest: Redneck ClassicsArchived January 20, 2012, at the Wayback Machine at IGN.^ Redneck Rampage: Family ReunionArchived July 26, 2009, at the Wayback Machine at IGN.^ Redneck Rampage: Possum Bayou at MobyGames.Redneck Rampage was nominated in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the category 'Computer Action Game of the Year'. However, one other power-up, moonshine, gave the player increased speed for a brief amount of time, at the end of which both the 'drunk meter' and the 'gut meter' were reset to zero. The side effects of both power-up types forced the user to use them sparingly and gave another reason to avoid damage during gameplay. During this time, the character could use weapons and was essentially defenseless. All of these effects would pass after a few minutes as the character sobered up. At the maximum drunk level, the character would simply fall down, followed by the sounds of vomiting and the loss of all motor regardless of user input. The in-game video would also become grainy and less viewable.
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After consuming a large amount of alcohol, the character's movements would become erratic and the user would have difficulty controlling the character as he moved in directions that did not correspond to the input on the keyboard. Alcohol consumption was measured on a 'drunk meter' in the user display. This only worked to a minor degree, and the more the character drank, the less coordinated he became. When drinking alcohol, the health was restored and as an added benefit the character became somewhat less affected by enemy fire.
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